Note: See the <> macro for its replacement. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. The default foreground and background colors are set here. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. If you need them, then you'll need to use a class or similar non-generic object. Returns whether the history navigation was successful (should only fail if already at the end of the full history). The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Returns whether the track's sources are currently unloaded. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Executes its contents if the given conditional expression evaluates to true. SugarCube 1.x - The legacy version . Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Removes fullscreen change event handlers. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Any supported object type may itself contain any supported primitive or object type. The IFID (Interactive Fiction IDentifier) of the story, if any. Tip: If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Note: See: Prepends one or more unique members to the beginning of the base array and returns its new length. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. You will, very likely, never need to use State.top directly within your code. This method has been deprecated and should no longer be used. Note: Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). The API automatically calls this method at startup, so you should never need to call this method manually. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Registers the passage as an audio passage. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. For . If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. classes) guide for more information. Once the code has been fully executed, the contents of the buffer, if any, will be output. The .hasData() method is generally more useful. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. See Also: Returns a reference to the current jQuery object for chaining. It is further strongly suggested that you provide that same custom user namespace when removing them. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Returns a reference to the current AudioRunner instance for chaining. Player settings object, set up by the author/developer. There are several beginner's guides on the web to using Sugarcube . Make sure to keep the files together if you move them out of the included directory. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Does not modify the original. Paste in the Base64-encoded media source as the passage's content. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Attempting to do so will, usually, result in something that's non-functional. See State API for more information. A sort of simple Twine parser. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. See Guide: Media Passages for more information. Unfortunately, this means that the two objects are incompatible. Returns whether the operation was successful. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Tip: Thus, storing them within story variables is generally wasteful. Returns whether the UI bar is currently stowed. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Note: Deprecated: A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Note: Manages the Settings dialog and settings object. As a basic working definition, non-generic object typesa.k.a. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Object that authors/developers may use to set up various bits of static data. The core audio subsystem and backend for the audio macros. Gets or sets the mute-on-hidden state for the master volume (default: false). Returns whether the passage with the given title occurred within the story history. Interactive macros are both asynchronous and require interaction from the player. Requires tracks to be set up via <>. The line continuation markup performs a similar function, though in a slightly different way. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. If omitted, the story title will be used instead. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. The story history contains moments (states) created during play. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Adds an audio group with the given group ID. A range definition object should have some of the following properties: Note: Gets or sets the master volume level (default: 1). This method has been deprecated and should no longer be used. Setting API. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Strings localization object. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Saving the story records the story's state up until the last moment that was created. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Creates a listbox, used to modify the value of the variable with the given name. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. See the :passagestart event for its replacement. Note: Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Happens before the end of passage navigation. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. Warning: with 2.0. Allows the destination of passage navigation to be overridden. Note: We have tried to point out which they do work with, but beware! Returns whether any moments with the given title exist within the past in-play history (past only). an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . See UI API for more information. Note: In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). If you don't know what that means, then this API is likely not for you. Note: Note: This array keeps a list of all the things that get put in the inventory. Each event is represented by an object that has properties that may be used to get additional information about what happened. Doing so allows interactions with the text to also trigger its <>. If no passages are found and default text is specified, it will be used instead. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. The story metadata, like saves, is tied to the specific story it was generated with. Documentation, downloads, and the like can be found within each section. Creates a radio button, used to modify the value of the variable with the given name. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Returns a reference to the current jQuery object for chaining. Returns whether fullscreen mode is currently active. In Twine, a variable is a way of storing and acting on data of some sort. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Returns the number of moments within the past in-play history (past only). The $args special variable has been deprecated and should no longer be used. Deprecated: To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Returns a reference to the Dialog object for chaining. Note: Generates no output. Deprecated: This does not reclaim the space reserved for the UI bar. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. The DOM ID of the story, created from the slugified story title. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. The active passage's name will be added as its ID (see: Passage Conversions). You will also need some CSS styles to make this workexamples given below. Executes its contents after the given delay, inserting any output into the passage in its place. Opens the built-in share dialog, which is populated from the StoryShare passage. Gets or sets the track's volume level (default: 1). Returns a reference to the Dialog object for chaining. Unused by SugarCube. See Engine API for more information. See the Dialog API and UI API docs for more information. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. This macro has been deprecated and should no longer be used. Gets or sets the track's volume mute state (default: false). Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Instances of the Passage object are returned by the Story.get() static method. Passage navigation terminates all pending timed executions. Returns whether none of the track's data has been loaded. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Tip: State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Attaches fullscreen error event handlers. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. A text replacement markup. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Returns a reference to the current AudioTrack instance for chaining. Function templates should return a string, which may itself contain markup. Roughly equivalent to the :passagedisplay event. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Warning: As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. Attaches single-use event handlers to the track. This method has been deprecated and should no longer be used. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Text Adventure Command Input macro for SugarCube 2 and Twine. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Tag it with the appropriate media passage special tag, and only that tagsee below. Note: Added to the active passage's container element, Added to the active passage's container element and. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. Returns the given string with all regular expression metacharacters escaped. Note: Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Returns a random member from the base array. This method has been deprecated and should no longer be used. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). The pill container contains pills for each day of the week. Audio tracks encapsulate and provide a consistent interface to an audio resource. It is replaced by the Setting API and settings special variable. Sets the selected tracks' current time in seconds. Its return value should be the post-processed text. Executes its contents and replaces the contents of the selected element(s) with the output. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Returns a reference to the active (present) story variables store (equivalent to: State.variables). It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Global event triggered as the first step in opening the dialog when Dialog.open() is called. See Also: The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Expressions are simply units of code that yield values when evaluated. Happens before the modification of the state history. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Note: Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. Note: See: Note: A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. Does not modify the original. . Warning: Adds the named property to the settings object and a toggle control for it to the Settings dialog. Local event triggered on the typing wrapper when the typing of a section stops. See the <> macro for its replacement. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Note: Returns a reference to the current temporary variables store (equivalent to: State.temporary). You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. Once unloaded, playback cannot occur until the track's data is loaded again. UIBar API. This temporary playthrough session is intended to prevent players from losing data. The text of a container macro parsed into discrete payload objects by tag.
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